i’m a 3d artist and interactive
experience designer. currently, i’m
completing my masters in cs at dartmouth
with focuses on modeling and vr design.
my background in psychology, studio
art, and digital art empowers my
love for immersive interactions!
click & drag for 3d!
case studies for the projects
below are available on desktop.
for some recent
highlights!
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macy toppan
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On this project, I modeled, textured, rigged, and
animated all assets; led level design; and assisted
with technical art.
On this project, I modeled, textured, rigged,
and animated all assets; led level design;
and assisted with technical art.
Movements is a music-driven desktop experience built
in Unreal Engine 5 exploring gamified synesthesia.
Movements is a music-driven desktop
experience built in Unreal Engine 5
exploring gamified synesthesia.
10 weeks / unreal engine 5 / maya / figma
movements
game design
On this project, I modeled, rigged, and animated a
library of dynamic animals; led a gamification
redesign; and mentored a team of designers from
concept to completion.
On this project, I modeled, rigged, and
animated a library of dynamic animals; led a
gamification redesign; and mentored a team
of designers from concept to completion.
Anivision nurtures empathy and learning for the
animals of the Bornean Rainforest by transforming
players into them in VR.
Anivision nurtures empathy and learning for
the animals of the Bornean Rainforest by
transforming players into them in VR.
2 years / unity / maya / figma
anivision
ar/vr
subvrsiveland
As creative intern, I led all visual and organizational
aspects of the project including user research, level
design, technical art, and animation.
As creative intern, I led all visual and
organizational aspects of the project including
user research, level design, technical art, and
animation.
Subvrsiveland in Roblox seeks to teach Subvrsive's
clients (like Netflix and Amazon) about the
‘metaverse’.
Subvrsiveland in Roblox seeks to teach
Subvrsive's clients (like Netflix and Amazon)
about the ‘metaverse’.
10 weeks (internship) / roblox studio / figma / maya
10 weeks / roblox studio / figma / maya
ux process
They demonstrate skill throughout the 3D design
process: from UX research, to VR handtracking,
to character modeling and beyond.
This collection of personal, academic, and
professional projects exhibits a broad collection
of works that I've made over the past four years.
1-3 weeks / maya / blender / substance painter
library
models & more
I'm currently looking for new learning
opportunities! If you're hiring, please
reach out.
I've worked on a small mountain of projects since I
discovered my love for digital and interactive
design, and they've all taught me so much.
I've worked on a small mountain of projects
since I discovered my love for digital and
interactive design, and they've all taught me
so much.
get in touch!